User:Diablo./The Horsemen/Things to Know


 * This page details any information pertaining to the Horsemen, a loner group led by Diablo.


 * Any further questions should be directed to Max and they'll be able to help!

History

 * The Horsemen was founded in the late 1970s by a tom named Oscar. It was also originally known as the Sabbath, as it was easier to communicate to the other loners around McHenry and the forest territories. He created the group with a couple of other toms in the same predicament; being an outcast in the eyes of the other clowders. So the Sabbath was formed and followed fairly basic rules that covered safety and a little string of governance to keep it in order. It is also believed that Oscar also begun the rule of allowing offspring to succeed, and he left the group in paws of one of his daughters. His line continued to make changes to the Horsemen, most of which barely affected how it was ran, but many helped build it a reputation. Also within his family's rule the forest camp became the most active, the original camp of McHenry being long forgotten as cats decided it was better to live away from twolegs.


 * And it continued this way, until a new line of cats took over in the early 2000s. The only named cat in the newcomer's line was Sylvia, who stood strong with the original rules of the clowder. She worked on transitioning the group between the forest and the city, believing it to be benefit for the Horsemen. However a few short years into her new reign, the molly was struck down by a gang or rebels; all of whom were members of the Horsemen who believed it was time for change. The named leader after the mighty Sylvia was a tom named Madoc, who decided to twist the purpose of the long standing group.


 * The power-hungry tom's ambitions led him to cause hell among neighbouring clowders, such as the Enablers. Originally the two groups were unfazed by each other’s actions, but the change of leadership and motives disturbed this. The Crue however were conquered by the other group, and were chased out of the city. Taking up residence within the free territories near the Clans, the band of cats were dubbed rogues within weeks. Many cats left around this time, coming to the conclusion they could live better lives. The leader eventually succumbed to his own madness and led his cats to destroy those who doubted him. Few survived nearing the end of his rule. It later dawned upon him he was in need of a successor, worthy of his teachings. Many believe the former leader was the father to many but was simply unaware. Without a heir he was doomed to be killed due to it, but a single couple had confirmed that they were to have a litter. With their permission, their son would become the new leader.


 * With the deal struck, a new ray of hope beamed through the now dwindling group of cats. The couple, Virgil and Cynthia were of course worried at the prospect of their future son to be influenced by the old leader. However the arrival of kitten named Tommy, who was the apparent nephew of the leader saved the young parent's worries. But the entire plan went to dust after a dog attack that claimed the lives of the few that remained. The only survivors being Virgil, Cynthia and Tommy. The latter soon left to seek after his own life, while the couple waited the arrival of their litter.


 * In means to keep the group's belief alive, Cynthia took up the leader position as unlike her mate she was born into the group. The couple also took the chance to rename the group in hope of changing it for the better. They renamed it to the Horsemen, as Virgil believed within tales from the human culture. Their litter was born not long after with two kittens. A son and a daughter. Their son, James was chosen to become the next leader in the right time.


 * However, his rule was short after being challenged by Diablo, a newcomer to the group. Since his lead, the Horsemen have coincidentally returned to their root nature.

Territory

 * The Horsemen's territories vary. Their forest territory is large and expansive, some believe it has shrunken since the founding days. Others disagree entirely. Within this homeland, their boundaries side along the Storm Fronts and SummerClan, evening budging close to SplashClan during times of desperation. Within this territory, it provides difficulties of either vast amounts of water, uneven terrain and the appearance of twolegs during warmer months. The biggest water source is the Sun-Down river, which acted as a border in the past, but now the opposite side is just that. In terms of how thick the foliage is, it can be seen as somewhat bare, only closer to the boundaries does the woodland thicken. But around the central, or the heart, the land is littered with a thinner forest of mixed deciduous, and as it nears the outskirts of Bridgebrook, it becomes even less like a forest, and more of an open land. Prey is like that of the Storm Fronts, ranging from small birds, to larger birds, like crows, woodpeckers, and jays, to squirrels, to even larger animals, such as the occasional pheasant or hare.


 * The group's city territory is even more complicated. Unlike most cats, they live closer to the forest-lining houses, but have been seen stalking around the beach side homes. The Horsemen take up refuge in an abandoned doctor's office, one of which is said to be on its last few years. This territory is mainly used during the colder months, but only when prey in the forest is not sufficient enough. They also tend to move closer to the beaches in the warmer weather, hanging around the docks where fishermen have been known to feed the cats. This is a recent development from the clowder's latest leader, Diablo, whom grew up within SplashClan, and has been accustomed to the taste of fish. But the territory is mainly just sticking to the alley ways, and travelling by night fall around neighborhoods as they move between their camps. The group's McHenry territory is really just there to please the cats of the Flock who hold power. And unlike the other families within the larger group, the Horsemen's homeland is rather small, and like mentioned previously just there to keep some balance.

Camps
Bridgebrook Camps


 * The lesser used camp of the Horsemen. This camp is situated wherever, mainly it is set up in alleyways of the city and is used as a temporary resting spot. The Bridgebrook camp has no definite position, and is used when the group is travelling between the forest camp and the McHenry camp. As it changes, only a vague description can be used. Using an alleyway, the group tends to pick ones without scent markers, and will simply crash there for the day, and sometimes night - if the weather is poor. They use dumpsters as shelter, taking to sleeping under them, but in some alleyways they have been able to sleep under cars and better, cat suited places. But the main priority is to find a dry place with some form of close food source. Whether it be eating food scraps, or happening upon twolegs whom are charitable.

McHenry Camp
 * The McHenry camp is used slightly more than those of Bridgebrook, but it is only a new addition to the Horsemen's territory claims. Originally a small territory away from the shore line was claimed, but it soon became unneeded by the group, so they moved closer to the water. There they took to living in a dilapidated doctor's office, a few minutes away from the coastline. It was by the order of Diablo they did this, and it was also him who originally claimed the territory within the coast city. During the warmer days, the group spend more time around the docks. Taking to sleeping out in the open around a certain pub, where they receive food from some of the locals. The layout of the doctor's office is simple, and the cats only use the first floor. The leader and their mate take to sleeping on the higher benches, while the others take to the ground. Nursing queens and their kits are moved to one of the few storage closets so they are away from the main foyer and entrance.